Collect real cricketers
Every player has their own batting and bowling power and a market price. Buy low, sell high, and grow a collection of up to 20.
Crico is a cricket strategy game for your phone. Buy and sell real cricketers like stocks, build your teams, watch their value move every day, and beat your rivals one ball at a time.
Every cricketer has a price. It goes up and down every day with their real match form. Buy players before they rise, sell them at the top, and watch your team value grow.
Tap Buy to add a player to your team. Sell when the price is up.
Sample prices for this demo. Real prices are live in the app.
Two players, two squads of eleven, one ball at a time. Every ball is a head-to-head between your batter and their bowler. Read the full rules and strategy guide.
One player calls heads or tails. The winner chooses to bat or bowl first.
The batting side picks a batter, the bowling side picks a bowler. Both lock in, then the ball is played.
Batting points minus bowling points. A big gap means boundaries; a negative gap means a wicket.
A player you just used sits out the next ball, so you use your whole squad, not one star.
The second innings is a chase. Beat the target before the balls or the wickets run out.
The toss decides whether you chase or defend. Pick a real player each ball, the other side picks theirs in secret, then bat minus bowl decides. Three wickets and it's all out. Every game sets a new target.
Pick a batter from your hand to face the first ball.
That was one over. The full game is 20-ball innings, a squad of eleven real cricketers, strategy cards and live opponents.
One simple rule decides every ball. Pick the right batter for the right bowler.
| Bat − Bowl | Result |
|---|---|
| 11 or more | 6 |
| 6 to 10 | 4 |
| 3 to 5 | 2 |
| 1 to 2 | 1 |
| 0 | Dot |
| Below 0 | Out |
Six
Four
Out
Wide
No ball
DotEvery player has a batting power and a bowling power out of 100. All-rounders carry both. Ratings move with real T20 form, with ▲ and ▼ showing who's rising and falling.




A full match is two 20-ball innings. Here is everything that happens along the way.
Choose 11 from your collection of up to 20 players. Balance big hitters with bowlers who can defend.
Call heads or tails. The winner decides: bat first and set a target, or bowl first and chase.
Each ball, both sides pick a player in secret. Bat minus bowl decides it. 10 wickets, and a bowler can bowl at most 4 balls.
Fire up to 4 power skills per innings, 4 balls apart, and play strategy cards like Run Out or No Ball + Free Hit at the right moment.
The second side chases the target. Every ball counts; it can turn on the last one.
Win and earn credits, up to 50 trophies (more for a bigger margin) and new strategy cards. A loss costs 10 trophies.
Star players carry a power skill. Use one and the ball is decided for you, whatever the ratings say. Four per innings, four balls apart, and if both sides fire on the same ball they cancel out.
Every player has their own batting and bowling power and a market price. Buy low, sell high, and grow a collection of up to 20.
Make as many XIs as you like, each with its own badge and colours. Check each team's value every day.
Play a tactic at the right moment and turn the match.
Star players carry a power skill, like the Helicopter Shot that forces a six. Use up to four per innings, four balls apart. If both sides fire one on the same ball, they cancel out.
Create an invite, send the 6-character code, and meet on the pitch. Your teams, your bragging rights.
Come back every day to grow your streak. Finish missions like Big Win for credits and new players.
Win matches to earn trophies and credits, and see where you rank against everyone else.
Credits buy new players and packs. Here is how you earn them, and how you climb.
Open the app every day and your streak grows. Hit the milestones for bonus credits.
Fresh every day.
Trophies decide your rank. Win big to climb fast.
Every win drops a strategy card, sometimes two.
Tap Play Now and you're matched with an opponent in seconds. 20 balls. One opponent. Every ball counts.
Create an invite and share the 6-character code. Your friend enters it, picks their XI, and you meet on the pitch.
Get a nudge when an opponent is found, when your friend joins, or when a mission is complete and your reward is waiting.
Every pack holds new players for your collection, from Standard all the way up to Icon. Go on, open one.
In the app, every pull joins your squad, and duplicates turn into credits.
Crico is a cricket strategy game for iPhone and Android. You collect real cricketers, trade them like stocks as their real-world form changes, build your XI and play quick T20 duels against other players and friends. Every ball, both sides pick a player in secret and batting power minus bowling power decides the result.
Yes. Crico is free to play. Credits, the in-game currency, are earned by playing: winning matches, finishing daily missions and keeping your daily streak.
Each side bats for 20 balls, one decision per ball, so a full match is over in minutes. Perfect for a quick game on the go.
Every player has a price in credits. Buy a player and they join your collection (up to 20). Prices change every day based on real match form, so a player you bought cheap can be worth much more later. Sell any time to get the current price back in credits.
Yes. Build as many teams of 11 as you like from your collection, each with its own name and plan, and check every team's value daily.
Yes. In the app you collect real cricketers, each with batting and bowling power, and ratings move with real-world form.
Create an invite in the app, send your friend the 6-character code, and you're on the pitch together. You can also play quick matches against other players.
Strategy cards are one-off tactics like Run Out or No Ball + Free Hit. Power skills belong to star players, like the Helicopter Shot that forces a six. Use them at the right moment to swing the match.
Ratings follow real T20 performances. When a player is in form their rating rises (▲), and when they struggle it drops (▼), so your squad's strength moves with the real game.
Your collection holds up to 20 players, and each squad is an XI of 11. Buy and sell players with credits to keep your best XI on the pitch.
Credits, 15 to 50 trophies depending on the margin, and at least one new strategy card. Daily missions and your streak add more credits on top.
Crico is coming to the App Store and Google Play. The download buttons on this page go live as soon as it's published.
Crico is played on your phone. Get it for iPhone and Android.
Store links go live as soon as the app is published.